The ActivTable empowers and motivates students to lead their own learning, driving engagement, consensus decision making and classroom collaboration. This multi-user interactive table allows up to six learners to simultaneously use individual tools, web browsers and resources as their personal efforts move the group toward accomplishing a common goal. All ActivTable activities are aligned to US and UK national standards, and many can be modified by teachers to suit their learning objectives.
Not only is the ActivTable a uniquely powerful tool for learning through small-group collaboration, but it is also a vehicle for building essential 21st century skills such as communication, creativity and critical thinking.
Learning to collaborate
Collaboration skills are increasingly recognized as critical for success in later study, adult life and in work. The multi-user architecture of the ActivTable offers teachers and students new types of collaboration not possible elsewhere. Learners can not only work collaboratively on a single activity, such as sorting shapes or building sentences, but can also engage in project-based learning tasks wherein each student accesses interactive tools to accomplish an individual task in order to ultimately achieve a common group objective.
Collaborating to learn
Effective collaboration technology brings the skills of participants together to solve any given problem, regardless of where they are on their learning journey. Each student brings to the table unique strengths, knowledge and perspectives. This collaborative environment facilitates the cooperation and sharing of knowledge that lead the group to a deeper and broader understanding than they might attain on their own.
The classroom may be divided into smaller learning groups based on levels of comprehension and learning styles. The intuitive and easy-to-use interface enables the creation of tailor-made activities for different teaching approaches.
Supports core curriculum
Students meet learning objectives with multi-touch and multi-user applications mapped to the curriculum. Many activities can be customized by teachers to ideally suit their students’ goals and needs.